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https://www.vr-zone.com/?i=4946
خلاصة الأمر أن الاختبارات السابقة كانت ببرنامج قيادة قديم 8.36، بينما برنامج القيادة الأحدث قليلاً 8.37 يقدم فروقات أداء مذهلة تجعل المسرع يقف جنباً إلى جنب مع مسرع GF 8800GTs 640MB...
وكل هذا ولا يزال برنامج القيادة لم يتم ضبطه بشكل نهائي لكي يأخذ كل قواه من المعمارية الجديدة للمسرعات الرسومية، فلايزال بحاجة للمزيد من الضبط...
حالياً لا تزال nVIDIA تمتلك العرش بمسرعيها GeForce 8800GTX و GeForce 8800 Ultra ولكن حري بها كما ذكر سابقاً في هذا الموضوع أن تجهز العدة للقادم من ATI أيضاً Radeon HD2950 XTX والذي سيأتي مصنوعاً بتقنية تصنيع 65نانو خلال الأشهر الثلاثة القادمة...
As said before, I had results from both the Catalyst 8.36 and Catalyst 8.37 Drivers. How did performance improve between this small driver jump of 0.01 version?
Taking a setting at 1600x1200 with 16xAF, I saw a major increase in performance, particularly Company Of Heroes and Quake 4. Performance went up by 11% on COH and 42% on Quake 4! This shows that the drivers is still very raw on this card, with just a minor driver revision boosting up performance that much, it gives us quite a lot of hope for a fair bit of improvement to come. Let's hope for that!
In many non Anti-Aliasing, High Definition game settings, you have seen the X2900XT push ahead of the performance of it's closest competitor, the GeForce 8800GTS 640MB, sometimes by quite a large margin, sometimes falling behind or ahead by a small percentage. In a select few games, the GTS is slightly faster, and vice versa. When Anti-Aliasing is turned on, the X2900XT showed that it carries it off with great efficiency in games that the drivers are optimized for, performing significantly better than the GTS; while the AA efficiency is piss-poor in some games due to the raw driver which has not fully blossomed to take advantage of ATi's new GPU technology. Just take a look at how performance has boosted from Drivers 8.36 to 8.37, that shows the potential in performance growth... a whole lot of it to reap.
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