| | |
| | +---Microsoft Tech Demo - Image Compositing
| | | 4_Comp.pdf
| | | 5_Sprite.pdf
| | | 6_Pixel.pdf
| | |
| | +---Programming a Multiplayer FPS in DirectX
| | | CD.7z
| | | Programming a Multiplayer FPS in DirectX.pdf
| | |
| | \---Toolset Development
| | Autodesk 3DS Max 9 MAXscript Essential.pdf
| | Autodesk 3DS Max 9 MAXscript Essential.txt
| | CG Academy - Maxscript Advanced.iso
| | CG Academy - Maxscript Fundaments 01.iso
| | CG Academy - Maxscript Fundaments 02.iso
| | Complete Maya Programming Vol 2.pdf
| | Complete Maya Programming.pdf
| | Game Engine Toolset Development.pdf
| | Maxscript Secrets Revealed.iso
| | Morgan Kaufmann Publishers - MEL scripting for Maya Animators.pdf
| | NvTriStrip.zip
| |
| \---4_Core Game
| | Advanced 3D Game Programming All in One.pdf
| | Barron - Multiplayer Game Programming (Prima, 2001).pdf
| | Beginning C++ Through Game Programming.pdf
| | Beginning Game Programming.pdf
| | Flynt - Software Engineering for Game Developers (Thomson, 2005).pdf
| | Game Programming All in One - Bruno Miguel Teixeira de Sousa and Andre Lamothe.pdf
| | Game Programming All in One, 2nd Edition.pdf
| | Game Programming Golden Rules.pdf
| | Game Programming with Python, Lua, and Ruby.chm
| | State Based scripting in Uncharted 2 Among Thieves.pdf
| |
| +---3D Game Programming All in One - Kenneth C. Finney
| | 3D Game Programming All in One - Kenneth C. Finney.pdf
| | 3D2E.rar
| |
| \---Tricks of the Windows Game Programming Gurus - Andre Lamothe
| Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics And Rasterization - Andre Lamothe.pdf
| Tricks of the Windows Game Programming Gurus - Andre Lamothe.pdf
|
+---Console
| +---Android
| | Android 2 Application Development.pdf
| |
| +---Blackberry
| | Advanced BlackBerry Development.pdf
| | AirplayAPIReference.chm
| | AirplayDeployment.chm
| | AirplaySDK.chm
| | AirplayToolsReference.chm
| |
| +---iPhone
| | | 1-01 Introduction to the iPhone SDK.m4v
| | | 1-02 iPhone Development Tools Overview.m4v
| | | 1-03 iPhone Application Development.m4v
| | | 1-04 iPhone Application Frameworks -.m4v
| | | 1-05 iPhone Graphics and Media Overview.m4v
| | | 1-06 Using iPhone Features in Your Application.m4v
| | | 1-07 User Interface Design for iPhon.m4v
| | | 1-08 Key Practices for iPhone Application.m4v
| | | 1-09 Leveraging iPhone Location,ÿAccelerometer.m4v
| | | 1-10 iPhone SDK for Web Developers.m4v
| | | 1-11 Fundamentals of Cocoa Session f.m4v
| | | Beginning iPhone Development.pdf
| | | Beginning iPhone SDK Programming with Objective-C.pdf
| | | Building Cocoa Applications - A Step-By-Step Guide.pdf
| | | Cocoa Fundamentals Guide.pdf
| | | Cocoa Programming (2002).pdf
| | | Cocoa programming for Mac OS X.pdf
| | | Cocoa(R) Programming for Mac(R) OS X (3rd Edition).pdf
| | | Core Animation for Mac OS X and the iPhone.pdf
| | | Foundation Framework Reference.pdf
| | | Garbage Collection Programming Guide.pdf
| | | iPhone Cool Projects.pdf
| | | iPhone Design Award Winning Projects.pdf
| | | iPhone for Programmers.pdf
| | | iPhone Human Interface Guidelines.pdf
| | | iPhone OS Programming Guide.pdf
| | | iPhone The Missing Manual.pdf
| | | Learning Cocoa With Objective-C (2002).pdf
| | | Learning iPhone Programming.pdf
| | | Memory Management Programming Guide for Cocoa.pdf
| | | Mobile 3D Graphics with OpenGL ES and M3G.pdf
| | | More iPhone 3 Development Tackling iPhone SDK 3.pdf
| | | OReilly iPhone Open Application Development.chm
| | | Professional iPhone and iPod Touch Programming.pdf
| | | Programming in Objective C.pdf
| | | The iPhone ****book.pdf
| | | The iPhone Developer's ****book 1st Edition.pdf
| | | UIKit Framework Reference.pdf
| | | Wiley iPhone 3G Portable Genius - Illustrated.pdf
| | | Wrox iPhone Web.pdf
| | |
| | +---iPhone DevCenter & GL Specs
| | | Animation_Types_Timing.pdf
| | | Apple DC SetUp Rendering Surface OpenGL ES.pdf
| | | CoreAnimation_****book.pdf
| | | CoreAnimation_guide.pdf
| | | drawingwithquartz2d.pdf
| | | Iphone Reference.lnk
| | | iPhone Sample apps.pdf
| | | OpenGLES_Framework.pdf
| | |
| | \---Video Lectures
| | | 1-07 Lecture 07_ Hashing, Hash Functions.mp4
| | | 1. Introduction to Mac OS X and Cocoa Touch (April 1, 2009) 1.mp4
| | | 10. Performance and Threading (May 4, 2009).mp4
| | | 11. Text Input, Presenting Content Modally (May 6, 2009).mp4
| | | 12. Address Book_ Putting People in Your App (May 11, 2009).mp4
| | | 13. Debugging Tips, Searching, Notifications, KVC_KVO (May 13, 2009).mp4
| | | 14. Touch Events and Multi-Touch (May 18, 2009).mp4
| | | 15. iPhone Device APIs_ Location, Accelerometer & Camera, Battery Life & Power (May 20, 2009).mp4
| | | 16. Audio APIs, Video Playback, Displaying Web Content, Settings (May 27, 2009).mp4
| | | 17. Creating New Expressive Social Mediums on the iPhone (June 1, 2009).mp4
| | | 18. Unit Testing, Localization & More (June 3, 2009).mp4
| | | 2. Using Objective-C, Foundation Framework (April 6, 2009).mp4
| | | 3. Custom Classes, Memory Management, and ObjC Properties (April 8, 2009).mp4
| | | 4. Interface Builder, Controls, Target-Action (April 13, 2009).mp4
| | | 5. Views and Drawing, Animations (April 15, 2009).mp4
| | | 6. View Controller Basics (April 20, 2009).mp4
| | | 7. Navigation Controllers (April 22, 2009).m4v
| | | 8. Table Views (April 27, 2009).mp4
| | | 9. Dealing with Data_ User Defaults, SQLite, Web Services (April 29, 2009).mp4
| | | apple-iphone3gs-guided_tour-us-20090608_i320x180 1.m4v
| | | apple-iphone3gs-guided_tour-us-20090608_i320x180.m4v
| | | How to Build an iPhone App that Doesn't Suck! (In 10 Easy Steps).mp4
| | | Loren Brichter on Tweetie (May 1, 2009).mp4
| | | Optimizing OpenGL for iPhone (May 22, 2009).mp4
| | |
| | \---Iphone
| | itennis.zip
| | mac_pilot.dmg
| | Roll-a-Ball.zip
| |
| +---PS3
| | l-linux-ps3-1-pdf.pdf
| | l-linux-ps3-2-pdf.pdf
| | l-linux-ps3-3-pdf.pdf
| |
| \---Xbox
| Beginning XNA 3.0 Game Programming - From Novice to Professional.pdf
| Introduction to Programming Through Game Development Using Microsoft XNA Game Studio.pdf
| Learning XNA 3.0.pdf
| Microsoft XNA Game Studio 3.0 Unleashed.pdf
| Microsoft XNA Game Studio Creators Guide.pdf
| Professional XNA Game Programming For Xbox 360 and Windows.chm
|
+---Game Design
| | Andrew Rolling and Ernest Adams on Game Design.chm
| | Beginning Game Level Design - John Feil and Marc Scttergood.pdf
| | Better Game Characters by Design.pdf
| | Challenges for Game Designers.pdf
| | Chris Crawford on Game Design.chm
| | David Perry on Game Design - A Brainstorming Toolbox.pdf
| | Game Design - Theory and Practice, 2nd Edition.chm
| | Game Design Foundations.pdf
| | Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm
| | Game Design, 2nd Edition.pdf
| | Game Development Series - Character Development and Storytelling.pdf
| | Game Interface Design - Brent Fox.pdf
| | Game Interface Design.pdf
| | The Art Game Design.pdf
| |
| \---The Making of Uncharted Drake's Fortune
| Chapter 01.avi
| Chapter 02.avi
| Chapter 03.avi
| Chapter 04.avi
|
+---Mobile
| | Beginning Silverlight 4 in CSharp.pdf
| | Mobile 3D Graphics SoC - From Algorithm to Chip.pdf
| | ProgWinPhonePreview.pdf
| |
| \---Windows Phone 7
| | 10_Unit Testing Silverlight and Windows Phone Applications.wmv
| | 11_Silverlight Performance on Windows Phone.wmv
| | 12_Authoring for Windows Phone, Silverlight 4 and WPF 4 with Expression Blend.wmv
| | 13_Building Windows Phone Games.wmv
| | 14_Building a High Performance 3D Game for Windows Phone.wmv
| | 15_Unit Testing Silverlight and Windows Phone Applications.wmv
| | 16_Silverlight Performance on Windows Phone.wmv
| | 1_Changing our Game - an Introduction to Windows Phone 7 Series.wmv
| | 2_Overview of the Windows Phone 7 Series Application Platform.wmv
| | 3_Windows Phone UI and Design Language.wmv
| | 4_Windows Phone Application Platform Architecture.wmv
| | 5_Distributing and Monetizing Windows Phone Applications and Games.wmv
| | 6_An Introduction to Developing Applications for Microsoft Silverlight.wmv
| | 7_Building Windows Phone Applications with Silverlight, Part 1.wmv
| | 8_Building Windows Phone Applications with Silverlight, Part 2.wmv
| | 9_Development and Debugging Tools for Building XNA Games for Windows Phone.wmv
| |
| \---Jumpstart
| 1_Windows Phone 7 Jump Start -Outline.docx
| Start Here for Sessions 1 and 2.pdf
| Start Here for Sessions 3 and 4.pdf
| Windows Phone 7 Jump Start Session 1 (PDF).zip
| Windows Phone 7 Jump Start Session 2 (PDF).zip
| Windows Phone 7 Jump Start Session 3 (PDF).zip
| Windows Phone 7 Jump Start Session 4 (PDF).zip
| WP7 Jump Start Session 1.3 Demos.zip
| WP7 Jump Start Session 1.4 Demos.zip
| WP7 Jump Start Session 2 Demos Part 1.zip
| WP7 Jump Start Session 2 Demos Part 2.zip
| WP7 Jump Start Session 3 Demos.zip
| WP7 Jump Start Session 4 Demos.zip
|
\---Modding and Others
| Focus on Mod Programming In Quake III Arena.pdf
| Half Life 2 Mods For Dummies.pdf
| Mastering Unreal Technology, Volume II (2009).pdf
| Quake 4 Mods For Dummies.pdf
| Unreal Tournament Game Programming for Teens.pdf
|
+---AMD ATI Spec
| M56 - Register Reference Guide.pdf
| RV630 - Register Reference Guide.pdf
|
+---Animation Tools
| 3ds Max 2009 Beyond the Basics.rar
| 3DS Max 2009 Bible.pdf
| 3DS Max 2009 Essential Training.rar
| Adobe Photoshop CS4 Classroom in a Book.pdf
| Beginning Illustration and Storyboarding for Games.pdf
| Digital Animation Bible.pdf
| Modeling a Character in 3DS Max, 2nd Edition.pdf
| Peck - Beginning GIMP - From Novice to Pro (Apress, 2006).pdf
| Photoshop CS4 For Dummies.pdf
| Photoshop For Right-Brainers The Art of Photomanipulation.pdf
| Sybex Introducing 3ds Max 9 3D for Beginners.pdf
| The Game Animator's Guide To Maya.pdf
| Timing for Animation.chm
| Understanding Adobe Photoshop CS4 - The Essential Techniques for Imaging Professionals.pdf
| Using Adobe Photoshop CS4.pdf
| Wiley - Photoshop CS4 Bible - Jan 2009.pdf
|
+---Mastering Unreal
| Mastering Unreal Complete.pdf
| QuickReferenceGuide.txt
|
\---UDK 3D BuZZ Tutorials
+---10_particles
| 10_-_Particles__001_CascadeUI.mp4
| 10_-_Particles__002_ParticleAssets.mp4
| 10_-_Particles__003_EstablishingFlameEmitter.mp4
| 10_-_Particles__004_Distributions.mp4
| 10_-_Particles__004_FlameEmitterInitialSettings.mp4
| 10_-_Particles__005_FlameEmitterCompleted.mp4
| 10_-_Particles__006_GlowAndShimmerEmitters.mp4
| 10_-_Particles__007_AddingSmoke.mp4
| 10_-_Particles__008_PlacingInLevel.mp4
|
+---11_fluid_surfaces
| 11_-_FluidSurfaces__001_CreatingActors.mp4
| 11_-_FluidSurfaces__002_FluidMaterial.mp4
| 11_-_FluidSurfaces__003_Properties_and_FluidInfluenceA ctor.mp4
|
+---12_physics
| 12_-_Physics__001_KActors_and_Constraints.mp4
| 12_-_Physics__002_Setting_up_a_physics_asset.mp4
| 12_-_Physics__003_Setting_up_a_ClothObject.mp4
| 12_-_Physics__003_Setting_up_a_Softbody.mp4
|
+---13_crowds
| 13_-_Crowds__001_CrowdIntro.mp4
| 13_-_Crowds__002_Archetype_and_Navigation.mp4
| 13_-_Crowds__003_NavMesh_Pylons.mp4
| 13_-_Crowds__004_Spawner.mp4
|
+---14_cinematics
| 14_-_Cinematics__001_Introduction.mp4
| 14_-_Cinematics__002_RobotSkelMesh.mp4
| 14_-_Cinematics__003_AnimatingTheCamera.mp4
| 14_-_Cinematics__004_DirectorGroup_CinematicMode.mp4
| 14_-_Cinematics__005_AnimatingLightMaterial.mp4
| 14_-_Cinematics__006_LightActor_LightSound.mp4
| 14_-_Cinematics__007_RobotSetup.mp4
| 14_-_Cinematics__008_SpawningBot.mp4
| 14_-_Cinematics__009_SteeringTheBot.mp4
| 14_-_Cinematics__010_InitialConditions.mp4
| 14_-_Cinematics__011_HealthSystem.mp4
| 14_-_Cinematics__012_Music.mp4
|
+---15_ui_scenes
| 15_-_UIScenes__001_IntroAndOverview.mp4
| 15_-_UIScenes__002_CreatingAUIScene.mp4
|
+---16_top_down_game
| 16_-_TopDownGame__001_GameIntroduction.mp4
| 16_-_TopDownGame__002_PackageIntroduction.mp4
| 16_-_TopDownGame__003_CameraSetup.mp4
| 16_-_TopDownGame__004_LivesCounter.mp4
| 16_-_TopDownGame__005_EndGameSequence.mp4
| 16_-_TopDownGame__006_GameOverScreen.mp4
| 16_-_TopDownGame__007_TimerCountdown.mp4
| 16_-_TopDownGame__008_SpinningKeys.mp4
| 16_-_TopDownGame__009_KeyTouchEvents.mp4
| 16_-_TopDownGame__010_KeyPickupComplete.mp4
| 16_-_TopDownGame__011_Goal.mp4
| 16_-_TopDownGame__012_MovingBlock_IntialSetup.mp4
| 16_-_TopDownGame__013_MovingBlock_CameraAndUISetup.mp4
| 16_-_TopDownGame__014_MovingBlock_InitialConditions.mp 4
| 16_-_TopDownGame__015_MovingBlock_MovingEvents.mp4
| 16_-_TopDownGame__016_MovingBlock_SetMoveStatus.mp4
| 16_-_TopDownGame__017_MovingBlock_ResetCamera.mp4
| 16_-_TopDownGame__018_PillarTraps.mp4
| 16_-_TopDownGame__019_AddingBots_MovingBehavior.mp4
| 16_-_TopDownGame__020_AddingBots_SpawningBehavior.mp4
| 16_-_TopDownGame__021_AddingBots_OrginAndDestinationAc tors.mp4
| 16_-_TopDownGame__022_AddingBots_SpawnBots.mp4
| 16_-_TopDownGame__023_AddingBots_FiringBehavior.mp4
| 16_-_TopDownGame__024_AddingBots_PatrolBehavior.mp4
| 16_-_TopDownGame__025_CrushingBlocks.mp4
|
+---1_user_interface
| 01_-_User_Interface__001_GeneralOverview.mp4
| 01_-_User_Interface__01_Viewports__001_TypesAndNavigat ion.mp4
| 01_-_User_Interface__01_Viewports__002_ViewportOptions .mp4
| 01_-_User_Interface__01_Viewports__003_RealTime.mp4
| 01_-_User_Interface__01_Viewports__004_ViewModes.mp4
| 01_-_User_Interface__01_Viewports__005_GameView_LockVi ewport.mp4
| 01_-_User_Interface__01_Viewports__006_LockSelectedToC amera.mp4
| 01_-_User_Interface__01_Viewports__007_LevelStreamingV olumePrevis.mp4
| 01_-_User_Interface__01_Viewports__008_PostProcessPrev is_thru_Maximize.mp4
| 01_-_User_Interface__01_Viewports__009_Alternative_WAS D_Nav.mp4
| 01_-_User_Interface__01_Viewports__010_Maya-Style_Nav.mp4
| 01_-_User_Interface__02_MainMenubar__001_FileMenu.mp4
| 01_-_User_Interface__02_MainMenubar__002_EditMenu.mp4
| 01_-_User_Interface__02_MainMenubar__003_ViewMenu.mp4
| 01_-_User_Interface__02_MainMenubar__004_BrushMenu.mp4
| 01_-_User_Interface__02_MainMenubar__005_BuildMenu.mp4
| 01_-_User_Interface__02_MainMenubar__006_ToolsMenu.mp4
| 01_-_User_Interface__02_MainMenubar__007_HelpMenu.mp4
| 01_-_User_Interface__03_MainToolbar__001_NewMap_thru_R edo.mp4
| 01_-_User_Interface__03_MainToolbar__002_Tranformation WidgetButtons.mp4
| 01_-_User_Interface__03_MainToolbar__003_FindActors.mp 4
| 01_-_User_Interface__03_MainToolbar__004_ContentBrowse r_thru_ClippingSlider.mp4
| 01_-_User_Interface__03_MainToolbar__005_TranslucentSe l_thru_ParticleLOD.mp4
| 01_-_User_Interface__03_MainToolbar__006_BuildOptions_ thru_PIE.mp4
| 01_-_User_Interface__04_Toolbox__001_OverviewAndModes. mp4
| 01_-_User_Interface__04_Toolbox__002_Primitives.mp4
| 01_-_User_Interface__04_Toolbox__003_CSGOperations.mp4
| 01_-_User_Interface__04_Toolbox__004_AddSpecial_Volume .mp4
| 01_-_User_Interface__04_Toolbox__005_VisiblityButtons. mp4
| 01_-_User_Interface__05_ConsoleBar__001_ConsoleBar.mp4
| 01_-_User_Interface__06_ContentBrowser__001_Overview.m p4
| 01_-_User_Interface__06_ContentBrowser__002_SourcePane l.mp4
| 01_-_User_Interface__06_ContentBrowser__003_FilterPane l.mp4
| 01_-_User_Interface__06_ContentBrowser__004_TagsPanel. mp4
|
+---2_simple_level
| 02_-_Simple_Level__01_BSP__001_BSP_Primer.mp4
| 02_-_Simple_Level__01_BSP__002_BasicFloorSlab.mp4
| 02_-_Simple_Level__01_BSP__003_ModifyingTheFloor.mp4
| 02_-_Simple_Level__01_BSP__004_NorthAndSouthWalls.mp4
| 02_-_Simple_Level__01_BSP__005_EastWestAndCentralWalls .mp4
| 02_-_Simple_Level__01_BSP__006_ModifyingTheEastWall.mp 4
| 02_-_Simple_Level__01_BSP__007_Ceiling.mp4
| 02_-_Simple_Level__02_Materials__001_SelectingMaterial s.mp4
| 02_-_Simple_Level__02_Materials__002_SurfaceProperties .mp4
| 02_-_Simple_Level__03_StaticMeshes__001_IntroAndSuppor ts.mp4
| 02_-_Simple_Level__03_StaticMeshes__002_CenterRailAndS upports.mp4
| 02_-_Simple_Level__03_StaticMeshes__003_DoorAndWallPan els.mp4
| 02_-_Simple_Level__03_StaticMeshes__004_CreatingShelve s.mp4
| 02_-_Simple_Level__03_StaticMeshes__005_GroupingMeshes .mp4
| 02_-_Simple_Level__03_StaticMeshes__006_RemainingMeshe s.mp4
| 02_-_Simple_Level__04_Lighting__001_LightmassImportanc eVolume.mp4
| 02_-_Simple_Level__04_Lighting__002_PointLightProperti es.mp4
| 02_-_Simple_Level__04_Lighting__003_EmissiveLighting.m p4
| 02_-_Simple_Level__04_Lighting__004_FinalLevelLights_E missive_1.mp4
| 02_-_Simple_Level__04_Lighting__005_FinalLevelLights_E missive_2.mp4
| 02_-_Simple_Level__04_Lighting__006_FinalLevelLights_L ightActors.mp4
| 02_-_Simple_Level__05_MovingDoor__001_BSP_DoorPocket.m p4
| 02_-_Simple_Level__05_MovingDoor__002_InitialDoorMotio n.mp4
| 02_-_Simple_Level__05_MovingDoor__003_ClosingAndCollis ion.mp4
| 02_-_Simple_Level__05_MovingDoor__004_DoorSounds.mp4
| 02_-_Simple_Level__06_PostProcess__001_PostProcessVolu me.mp4
| 02_-_Simple_Level__07_GameplayElements__001_PlayerStar t_Weapon_Vehicle.mp4
|
+---3_lighting
| 03_-_Lighting__001_Intro_Properties.mp4
| 03_-_Lighting__002_Lightmass_Properties.mp4
| 03_-_Lighting__003_LightTypes.mp4
| 03_-_Lighting__004_Toggleable_Movable.mp4
| 03_-_Lighting__005_DominantLights.mp4
|
+---4_geometry_mode
| 04_-_GeometryMode__001_GeoMode_Intro_UI_EditMode.mp4
| 04_-_GeometryMode__002_GeoMode_Extrude.mp4
| 04_-_GeometryMode__003_GeoMode_BrushClip.mp4
| 04_-_GeometryMode__004_GeoMode_Pen.mp4
| 04_-_GeometryMode__005_GeoMode_Lathe.mp4
| 04_-_GeometryMode__006_GeoMode_ActiveModifiers.mp4
|
+---5_kismet
| 05_-_Kismet__001_Introduction.mp4
| 05_-_Kismet__002_KismetUI_and_SlidingDoor.mp4
| 05_-_Kismet__003_MatineeUI.mp4
| 05_-_Kismet__004_ToggleableLight.mp4
| 05_-_Kismet__005_TogglingMaterial.mp4
| 05_-_Kismet__006_Comments.mp4
| 05_-_Kismet__007_Announcements.mp4
| 05_-_Kismet__008_SwitchingAnnouncements.mp4
| 05_-_Kismet__009_PlayingAlarm.mp4
| 05_-_Kismet__010_LockingTheDoor_Boolean.mp4
| 05_-_Kismet__011_NamedVariables.mp4
| 05_-_Kismet__012_RemoteEvents.mp4
| 05_-_Kismet__013_DelayedCountdown.mp4
| 05_-_Kismet__014_BlowingUpThePlayer.mp4
| 05_-_Kismet__015_SubSequences.mp4
| 05_-_Kismet__016_Movers.mp4
|
+---6_materials
| 06_-_Materials__001_MaterialEditor_UI.mp4
| 06_-_Materials__002_Properties_Channels.mp4
| 06_-_Materials__003_ImportingTextures_BasicMaterial.mp 4
| 06_-_Materials__004_DiffuseNetwork.mp4
| 06_-_Materials__005_SpecularityNetwork.mp4
| 06_-_Materials__006_DetailTexture.mp4
| 06_-_Materials__007_BumpOffset.mp4
| 06_-_Materials__008_Tiling_MatInstance.mp4
|
+---7_terrain
| 07_-_Terrain__001_IntroToTerrain.mp4
|
+---8_fractured_static_meshes
| 08_-_FracturedStaticMeshes__001_BasicFracture.mp4
| 08_-_FracturedStaticMeshes__002_FractureToolSettings.m p4
| 08_-_FracturedStaticMeshes__003_AddingAFractureCore.mp 4
| 08_-_FracturedStaticMeshes__004_FractureProperties.mp4
| +---9_sounds
| 09_-_Sounds__001_Introduction.mp4
| 09_-_Sounds__002_SoundWaves_SoundCues.mp4
| 09_-_Sounds__003_SoundCueEditor.mp4
| 09_-_Sounds__004_AmbientSoundActors.mp4
| 09_-_Sounds__005_AmbientSoundSimple.mp4
| 09_-_Sounds__006_AmbientZones.mp4
|
\---assets
+---Levels
| AmbientSounds_Complete.udk
| AmbientSounds_Start.udk
| CinematicsDemo_01.udk
| CinematicsDemo_02.udk
| CinematicsDemo_03.udk
| CinematicsDemo_04.udk
| CinematicsDemo_05.udk
| CinematicsDemo_Start.udk
| CrowdDemo_Complete.udk
| CrowdDemo_Start.udk
| FluidSurface_Start.udk
| KismetDemo_Complete.udk
| KismetMoverDemo_Start.udk
| PhysicsDemo.udk
| SimpleLevel_Complete.udk
| topdown_redux_2.udk
| topdown_start.udk
| UserInterfaceDemo_Complete.udk
| UserInterfaceDemo_Start.udk
|
\---packages
CrowdDemoPackage.upk
DemoLevel_zak.upk
Demo_Materials.upk
FluidPackage.upk
FluidSurfaceDemo_2.upk
FractureMeshDemo.upk
KismetDemoAssets.upk
MaterialDemo.upk
physics_assets.upk
SoundDemo.upk
TerrainDemo.upk
topdown_test.upk
Zak_LightPackage.upk
اللينكات مباشرة وميديافاير والتقسيم 200 ميجا لكل ملف
مفيش تسجيل ولا باسوردات
حمل وعيش ومتنسانيش
المفضلات